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Deegg and Dugger

Deegg & Dugger

Overview[]

Imm Deeg Dugger2

Immortals - Deegg & Dugger

Deegg & Dugger are together an Immortal hero unit consisting of a very special imp on top of a cyclops.  

Unlike other Immortals, which primarily focus on combat, Deegg & Dugger possess the ability to dig new paths.  This ability takes some time, but provides a limitless ability to smash open entry points, saving Mana for other uses.

  • Soft Rocks have 100 hit points
  • Medium Gem Veins have 200 hit points
  • Hard Gem Veins have 400 hit points

Defensively, Deegg & Dugger patrol the Guard Post and are not especially powerful in this role.  However, using them in defense provides a small health bonus for your constructs of all types.

Special Abilities[]

Smash - Deals damage to the intended target
Pillage - Travels the quickest path to the target Room. If the path does not currently exist, they will make it.
Leader of the Pack - Inspires your other imps to greatly improve their building and maintenance capabilities; increases damage dealt by Traps and Rooms, and increases health of Traps, Rooms and Doors.

Stats[]

Seeks Closest Room
Burrowing 20 Burrow Damage per 1s
(increases with level)
Structure Health Bonus 2% per Owned Imp
Structure Damage Bonus 1% per Owned Imp
Creature Targets Ground
Attack Speed 2s
Move Speed 200
Defensive Location Guard Post
Offensive Priority Minions > Rooms | Traps
Cost

Training Upgrades[]

LVL DMG Wall
DPS
Health Training Time Training Cost Special
1 300 20 1,500 - 1,500Combat Points -
2 320 30 1,600 6h 950kGold -
3 340 40 1,700 12h 1.15MGold -
4 360 50 1,800 1d 1.35MGold -
5 380 60 1,900 1d 12h 1.55MGold -
6 400 70 2,000 2d 1.75MGold -
7 420 80 2,100 2d 12h 1.95MGold -
8 440 90 2,200 3d 2.15MGold -
9 460 100 2,300 3d 12h 2.35MGold -
10 480 110 2,400 4d 2.5MGold -
11 500 120 2,500 4d 12h 2.7MGold -
12 520 130 2,600 5d 2.9MGold -
13 540 140 2,700 5d 12h 3.1MGold -
14 560 150 2,800 6d 3.3MGold -
15 580 160 2,900 6d 12h 3.5MGold -
16 600 170 3,000 7d 3.7MGold -
17 620 180 3,100 7d 12h 3.9MGold -
18 640 190 3,200 8d 4.1MGold -
19 660 200 3,300 8d 12h 4.3MGold -
20 680 210 3,400 9d 4.5MGold -
21 700 220 3,500 9d 12h 4.7MGold -
22 720 230 3,600 10d 4.9MGold -
23 740 240 3,700 10d 12h 5.1MGold -
24 760 245 3,800 11d 5.3MGold -
25 780 250 3,900 11d 12h 5.5MGold -
26 800 255 4,000 12d 5.7MGold -
27 820 260 4,100 12d 5.9MGold -
28 840 265 4,200 ? 6.1MGold -
29 860 270 4,300 ? 6.3MGold -
30 880 275 4,400 ? 6.5MGold -
31 900 280 4,500 ? 6.7MGold -
32 920 285 4,600 ? 6.9MGold -
33 940 290 4,700 ? 7.1MGold -
34 960 295 4,800 ? 7.3MGold -
35 980 300 4,900 ? 7.5MGold -
36 1040 5,900 14d 1000Dreadstone Large HP Boost

+50% Fire Damage Resist

37 1100 6,250 16d 1500Dreadstone +150 Burrow Damage

+50% Physical Damage Resist

38 1160 6,600 18d 2000Dreadstone +100 Movement Speed

Add +1 Splash Damage (Max of 5 targets per hit)

39 1220 6,950 20d 2500Dreadstone +300 Burrow Damage

+1% Structure Damage Bonus per Imp (+2% total)

40 1280 7,300 22d 3000Dreadstone Knockdown time reduced to 30 minutes

+2% Structure Health Bonus per Imp (+4% total)

  • Total: HP: 7,300 | DMG: 1,280 | Now deals 750 Burrow Damage, has 300 Movement Speed, and a 30m Knockdown time, take 50% less Fire and Physical Damage, +1 Splash Damage, +2% Structure Damage and +4% Structure Health Bonus per Imp.
    • Note: At 300 Speed, Deegg and Dugger will walk past Chicken Bombs before they detonate (if unimpeded).
    • Note: 30m Knockdown time currently translates to a 9 Gem Revive cost, 6 w/Resupply.
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