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Glarggl

Glarggl

Overview[]

Glarggl the sea-monster has emerged from the depths and is poised to leave his mark on this realm! Glarggl's special powers include the ability to temporarily disable defensive Rooms and the ability to Stun enemy Minions. In addition, his dreaded Ink Ball attack becomes more powerful (cooldown reduced and disable duration increased) every 5 Training levels, but will require a hefty amount of Dreadstones.

Special Abilities[]

  • Ink blobs are thrown to stun defensive rooms within range after a fixed cooldown. At each fifth level the cooldown is reduced.
  • Minions are stunned when attacking Glarggl (at random?)

Stats[]

Seeks Closest Room
Ink Ball Disables Room defenses for 5s (+0.5s every 5 levels)
Passive Can Stun enemies for 1s
Creature Targets Ground
Attack Speed 1s
Move Speed 200
Defensive Location Guard Post
Offensive Priority Minions > Rooms | Traps
Cost

Upgrades[]

Level Damage Health Special
1 435 1,950 - 2,500
2 443 2,080 6h 950k
3 450 2,210 12h 1.15M
4 458 2,340 1d 1.35M
5 465 2,470 1d 12h 250
6 472 2,600 2d ?
7 ? 2,730 2d 12h ?
8 ? 2,860 3d 2M
9 495 2,990 3d 12h 2.5M
10 ? 3,120 4d 500
11 510 3,250 4d 12h 3M
12 ? 3,380 5d 3.5M
13 ? 3,510 5d 12h 4M
14 532 3,640 6d 4.5M
15 540 3,770 6d 12h 750
16 548 3,900 7d 5M
17 555 4,030 7d 12h 5.5M
18 562 4,160 8d 6M
19 570 4,290 8d 12h 6.5M
20 578 4,420 9d 1,000
21 585 4,550 9d 12h 7M
22 593 4,680 10d 7.5M
23 600 4,810 10d 12h 8M
24 607 4,940 11d 8.5M
25 615 5,070 11d 12h 1,250
26 623 5,200 12d 9M
27 630 5,330 12d 12h 9.5M
28 637 5,460 13d 10M
29 645 5,590 13d 12h 10.5M
30 652 5,720 14d 1,500
31 ? 5,850 14d 11M
32 ? 5,980 14d 11.5M
33 672 6,110 14d 12M
34 ? 6,240 14d 12.5M
35 702 6,370 14d 1,750
36 727 7,370 14d 1000 Large HP Boost
37 752 7,670 16d 1500 +3.5s Disable Room Duration
38 777 7,970 18d 2000 Halves CD of Ink Ball, but also halves Disable duration
39 802 8,270 20d 2500 Increases all nearby allies' effectiveness for 3s every 30s
40 827 8,570 22d 3000 Increases all nearby allies' effectiveness for 5s every 20s

Total: HP: 8,570 | DMG: 813| Ink Ball's Disable Duration now lasts 6s and has a CD of 6s, and he now increases all nearby allies' Effectiveness for 5s every 20s.