Dungeon Keeper Wiki

The guild minion (not the official name, none has been provided) is the minion that is dropped during raids providing you have minions withdrawn at your Guild Lair. It has the same appearance as the Skeleton except it is carrying a red flag.

Notes[]

  • Can be selected and controlled just like immortals
  • Does not have its own attack
  • Does not get distracted by enemy minions or immortals
  • Has 1000 health points (Same as a max level skeleton)
  • Despite appearing like the skeleton, it still takes poison damage
  • They are faster than a skeleton
  • We they reach a their target or door, they will release minions
  • Released minions will attempt to destroy the target they reach, including doors unless distracted by enemy minions
  • Weak vs Chicken Bomb traps
  • When slowed by frost type attacks, it will slow the rate that it deploys minions at
  • Can only have 5 minions released at any given time, when one minion dies, another will be released once the guild minion is at a target
  • Guild minions can be controlled while deploying minions, so you can control how many are released and where they are released
  • If Vampires are withdrawn, they can be effective at taking out Dungeon Hearts
  • If Trolls are withdrawn, they can be effective at taking down Doors to resource rooms to give access to Bile Demons
  • If it is destroyed before deploying any minions, no minions are lost and you cannot deploy another guild minion again during that raid

Stats[]

Seeks Closest Room
Passive Immune to Spring Traps
Strength Can be controlled just like an immortal
Creature Targets Ground
Attack Speed Releases minions once every 0.5s
Attack Range Melee range
Move Speed 300
Housing Space 0
Summoning Time 0