
Mortimer
Overview[]

Immortals - Mortimer
This is no peace-loving, flower-sniffing gentle bovine... Mortimer is CONSTANTLY seeing red! He makes the Running of the Bulls look like a cake walk! Trust us, he's gonna wreck SOMETHING, so be sure to STEER clear!
Special Abilities[]
- Fling - Mess with the bull, and you get the horns! Mortimer has the ability to fling nearby enemies out of the current dungeon. Attacking once every 2 seconds, once he has done enough damage to defeat his target (which could theoretically happen to some enemies in one hit!), they will be tossed out like yesterday's garbage.
- Roombuster - Talk about a bull in a china shop! Mortimer deals significantly increased damage against all Rooms and Doors.
Stats[]
Seeks | Closest Room |
---|---|
Strength | 7x damage to Structures. Less effective against the Dungeon Heart |
Creature Targets | Ground |
Attack Speed | 2s |
Move Speed | 300 (seems to be actually 200) |
Not documented | It seems that Mortimer also does increased damage against Traps and Minions insta-killing most of them in one hit. However his damage is not increased against Immortals and thus he is pretty ineffective against them |
Defensive Location | Guard Post |
Offensive Priority | Minions > Rooms | Traps |
Cost |
Training Upgrades[]
Total: HP: 9,950 | DMG: 710 | Now instantly destroys Doors, takes 20% less damage from Rooms, and deals 9X Damage to Structures.
- Note: After Level 35, Mortimer will instead simply kill Minions rather than fling them out of the Dungeon.
- Note - Max level is 40