Dungeon Keeper Wiki
Mortimer

Mortimer

Overview[]

Imm Mortimer

Immortals - Mortimer

This is no peace-loving, flower-sniffing gentle bovine... Mortimer is CONSTANTLY seeing red! He makes the Running of the Bulls look like a cake walk! Trust us, he's gonna wreck SOMETHING, so be sure to STEER clear!

Special Abilities[]

  • Fling - Mess with the bull, and you get the horns! Mortimer has the ability to fling nearby enemies out of the current dungeon. Attacking once every 2 seconds, once he has done enough damage to defeat his target (which could theoretically happen to some enemies in one hit!), they will be tossed out like yesterday's garbage.
  • Roombuster - Talk about a bull in a china shop! Mortimer deals significantly increased damage against all Rooms and Doors.

Stats[]

Seeks Closest Room
Strength 7x damage to Structures. Less effective against the Dungeon Heart
Creature Targets Ground
Attack Speed 2s
Move Speed 300 (seems to be actually 200)
Not documented It seems that Mortimer also does increased damage against Traps and Minions insta-killing most of them in one hit. However his damage is not increased against Immortals and thus he is pretty ineffective against them
Defensive Location Guard Post
Offensive Priority Minions > Rooms | Traps
Cost

Training Upgrades[]

Level Damage Health Special
1 150 2,250 - 500 -
2 160 2,400 6h 950k -
3 170 2,550 12h 1.15M -
4 180 2,700 1d 1.35M -
5 190 2,850 1d 12h 1.55M -
6 200 3,000 2d 1.75M -
7 210 3,150 2d 12h 1.95M -
8 220 3,300 3d 2.15M -
9 230 3,450 3d 12h 2.35M -
10 240 3,600 4d 2.5M -
11 250 3,750 4d 12h 2.7M -
12 260 3,900 5d 2.9M -
13 270 4,050 5d 12h 3.1M -
14 280 4,200 6d 3.3M -
15 290 4,350 6d 12h 3.5M -
16 300 4,500 7d 3.7M -
17 310 4,650 7d 12h 3.9M -
18 320 4,800 8d 4.1M -
19 330 4,950 8d 12h 4.3M -
20 340 5,100 9d 4.5M -
21 350 5,250 9d 12h 4.7M -
22 360 5,400 10d 4.9M -
23 370 5,550 10d 12h 5.1M -
24 380 5,700 11d 5.3M -
25 390 5,850 11d 12h 5.5M -
26 400 6,000 12d 5.7M -
27 410 6,150 12d 5.9M -
28 420 6,300 12d 6.1M -
29 430 6,450 12d 6.3M -
30 440 6,600 12d 6.5M -
31 450 6,750 12d 6.5M -
32 460 6,900 12d 6.5M -
33 470 7,050 12d 6.5M -
34 480 7,200 12d 6.5M -
35 490 7,350 12d 6.5M -
36 520 7,750 14d 1000 Instantly destroys Doors
37 550 8,750 16d 1500 Large HP Boost
38 580 9,150 18d 2000 Takes 20% less damage from Room Defenses
39 680 9,550 20d 2500 Large DMG Boost
40 710 9,950 22d 3000 +2X Damage to Structures

Total: HP: 9,950 | DMG: 710 | Now instantly destroys Doors, takes 20% less damage from Rooms, and deals 9X Damage to Structures.

  • Note: After Level 35, Mortimer will instead simply kill Minions rather than fling them out of the Dungeon.
  • Note - Max level is 40