
Vampire
Overview[]
”I’m always afraid we’ll the sparkly ones some day.”
Ahhh....The creature of the night. Dealer in death. These vampires are not to be triffled with. Not only do they feed off the living, giving them back life, but they also can convert any minion upon their death. Truly terrifying creatures these vampires are.
Stats[]
Seeks | Dungeon Heart |
---|---|
Ability | Heals for 10% damage dealt against the Living1 (percentage increases with level) |
Passive | Converts 1 Living Minion upon their death2 (Increases with level) |
Strength | 5x damage to Dungeon Heart |
Weakness | 4x damage from Spike Traps |
Creature Targets | Flying and Ground |
Attack Speed | 0.25s |
Move Speed | 275 |
Housing Space | 10 |
Summoning Time | 30 minutes |
Defensive Location | Graveyard |
Notes[]
- The amount of minions that are converted by a vampire is equal to the vampires level up until level 8 which is the max, 8 being the max amount of minions from a level 8 to 13 vampire. So a level 2 vampire can convert 2 minions, a level 4 vampire can convert 4 minions and a level 13 vampire can convert 8.
- When a vampire does damage to a living minion (Trolls, Bile Demons, etc), it heal a percentage of the damage done. For example, if 10% and does 200 damage, it would heal 20
- Vampires can convert a living minion (Trolls, Bile Demons, etc) it attacks, even after the vampires death. The higher the level vampire, the more minions will be converted.
- Trolls, Warlocks, Bile Demons, Mistresses, and Dragon Whelps can be converted.
- Skeletons, Necromancers, Ghosts, Vampires and Immortals are immune to conversion. Vampires are also weaker against these targets as they cannot drain their health
- Vampires at Graveyards and Guild Halls will often travel to the next room if it is only 1 space over, this can make vampires good for defending other rooms such as Dungeon Hearts
- Vampires are often clucked off as they can be quite the threat even for high level players, if a level 35 troll dies, it will respawn as a level 35 troll on the vampires side
- High level vampires are extremely effective at defense, at max level they can take almost 2 entire Cluck Off spells to kill them
- Vampires are often withdrawn from the Guild Lair as they make great defense, especially at high levels
- Once Vampires reach level 10, they require more than one max level cluck off spell to kill them
- High level Vampires are extremely effective against high level players attacking your dungeon
- Vampires at level 13 will do 4560 damage per second to a Dungeon Heart, 228 damage per 0.25 seconds at 5x damage.
Training Upgrades[]
Level | Damage | Health | Heal
% |
DPS | ![]() |
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Summoning Cost (Gold) |
---|---|---|---|---|---|---|---|---|
1 | 27 | 585 | 10% | 108 | - | - | 1 | 1,500 |
2 | 42 | 885 | 15% | 168 | 8h | 700k | 4 | 3,000 |
3 | 57 | 1,185 | 20% | 228 | 16h | 1.5M | 7 | 5,000 |
4 | 72 | 1,485 | 25% | 288 | ? | 6.2M | 10 | 12,000 |
5 | 85 | 1,800 | 30% | 340 | 2d | 13M | 11 | 30,000 |
6 | 99 | 2,125 | 33% | 396 | 4d | 25M | 14 | ? |
7 | 113 | 2,430 | 36% | 452 | 6d | 38M | 17 | 60,000 |
8 | 127 | 2,755 | 40% | 508 | 8d | 52M | 20 | 85,000 |
9 | 144 | 3,205 | 40% | 576 | 10d | 52.8M | ? | 85,000 |
10 | 165 | 3585 | 40% | 660 | 12d | 66M | ? | 100,000 |
11 | 186 | 3965 | 40% | 774 | ? | 70M |
? | 120,000 |
12 | 207 | 4345 | 40% | 828 | ? | ? | ? | 130,000 |
13 | 228 | 4725 | 40% | 912 | ? | ? | 32 | ? |
Notes:
- Max level is Level 13
- Training times adjusted for May, 2018 update.