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Vampire

Vampire

Overview[]

”I’m always afraid we’ll the sparkly ones some day.”

Ahhh....The creature of the night.  Dealer in death.  These vampires are not to be triffled with.  Not only do they feed off the living, giving them back life, but they also can convert any minion upon their death.  Truly terrifying creatures these vampires are.


Stats[]

Seeks Dungeon Heart
Ability Heals for 10% damage dealt against the Living1
(percentage increases with level)
Passive Converts 1 Living Minion upon their death2
(Increases with level)
Strength 5x damage to Dungeon Heart
Weakness 4x damage from Spike Traps
Creature Targets Flying and Ground
Attack Speed 0.25s
Move Speed 275
Housing Space 10
Summoning Time 30 minutes
Defensive Location Graveyard

Notes[]

  • The amount of minions that are converted by a vampire is equal to the vampires level up until level 8 which is the max, 8 being the max amount of minions from a level 8 to 13 vampire. So a level 2 vampire can convert 2 minions, a level 4 vampire can convert 4 minions and a level 13 vampire can convert 8.
  • When a vampire does damage to a living minion (Trolls, Bile Demons, etc), it heal a percentage of the damage done.  For example, if 10% and does 200 damage, it would heal 20
  • Vampires can convert a living minion (Trolls, Bile Demons, etc) it attacks, even after the vampires death. The higher the level vampire, the more minions will be converted.
  • Trolls, Warlocks, Bile Demons, Mistresses, and Dragon Whelps can be converted.
  • Skeletons, Necromancers, Ghosts, Vampires and Immortals are immune to conversion. Vampires are also weaker against these targets as they cannot drain their health
  • Vampires at Graveyards and Guild Halls will often travel to the next room if it is only 1 space over, this can make vampires good for defending other rooms such as Dungeon Hearts
  • Vampires are often clucked off as they can be quite the threat even for high level players, if a level 35 troll dies, it will respawn as a level 35 troll on the vampires side
  • High level vampires are extremely effective at defense, at max level they can take almost 2 entire Cluck Off spells to kill them
  • Vampires are often withdrawn from the Guild Lair as they make great defense, especially at high levels
  • Once Vampires reach level 10, they require more than one max level cluck off spell to kill them
  • High level Vampires are extremely effective against high level players attacking your dungeon
  • Vampires at level 13 will do 4560 damage per second to a Dungeon Heart, 228 damage per 0.25 seconds at 5x damage.

Training Upgrades[]

Level Damage Health Heal

%

DPS Training Time Training Cost 040114 dungeon-keeper graveyard Summoning
Cost
(Gold)
1 27 585 10% 108 - - 1 1,500
2 42 885 15% 168 8h 700k 4 3,000
3 57 1,185 20% 228 16h 1.5M 7 5,000
4 72 1,485 25% 288 ? 6.2M 10 12,000
5 85 1,800 30% 340 2d 13M 11 30,000
6 99 2,125 33% 396 4d 25M 14 ?
7 113 2,430 36% 452 6d 38M 17 60,000
8 127 2,755 40% 508 8d 52M 20 85,000
9 144 3,205 40% 576 10d 52.8M ? 85,000
10 165 3585 40% 660 12d 66M ? 100,000
11 186 3965 40% 774 ? 70M
? 120,000
12 207 4345 40% 828 ? ? ? 130,000
13 228 4725 40% 912 ? ? 32 ?

Notes:

  • Max level is Level 13
  • Training times adjusted for May, 2018 update.
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